Tuesday, 9 June 2015

New V-Ray 3.2 for 3ds Max / Design Now Available

New V-Ray 3.2 for 3ds Max / Design Now Available Click here to view in browser    New Features & Updates: Fully compatible with 3ds Max 2016, V-Ray 3.2 introduces VR rendering capabilities and multiple V-Ray RT GPU enhancements. V-Ray 3.2 for 3ds Max also includes improved volume rendering, distributed rendering, and global illumination. New VR Cameras With our two new VR camera types, you can now render stereo cube maps and spherical stereo images. Output your V-Ray scenes to popular VR formats like Oculus Rift and Samsung Gear VR quickly and easily. New V-Ray RT GPU Features V-Ray 3.2 for 3ds Max includes a faster and more powerful V-Ray RT GPU. V-Ray RT GPU supports: QMC sampling using NVIDIA CUDA (resolves noise faster) Displacement Anisotropic highlights Composite map Output curves Texture baking UDIM support (MARI) Volume Rendering New V-Ray Volume Grid adds support for OpenVDB, Field3D, and Phoenix FD volume grid formats. This allows you to import and render data from popular effects applications like Houdini and FumeFX. Distributed Rendering Add or remove distributed rendering nodes on the fly Global Illumination Updated Light Cache algorithm removes light leaks and improves animation Geometry New preview types for proxy objects – includes mesh simplification for optimized proxy display Faster rendering of hair and fur Intel Embree support for 3ds Max Hair & Fur and V-Ray Fur 3ds Max 2016 Full support for new Physical Camera – co-developed with 3ds Max team Support for new Physical Camera Exposure Control V-Ray Lens Analysis Utility adds support for the 3ds Max Physical Camera       Click here if you wish to unsubscribe

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