Abby Goldsmith shared a post with 3DS Max Abby Goldsmith: 'Physique' is only one way to attach a mesh to bones in 3dsmax. 'Skin' is the other modifier that does this, and it's gained a lot of popularity because it's the only modifier that can be transferred to the Unity game engine. So I've begun to use Skin instead of Physique. The workflow is different. View post You're receiving this email because you are subscribed to 3DS Max on Google+. Mute Abby Goldsmith to stop receiving notifications from her. Change what notifications you receive from this community.This notification was sent to dhot.ravi@gmail.com; Go to your notification delivery settings to update your address. Unsubscribe from these emails.Google Inc., 1600 Amphitheatre Pkwy, Mountain View, CA 94043 USA
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