Friday, 31 January 2014

[3DS Max] Rendering Tip: Chromatic Abberation ...

RenderThat shared a post with 3DS Max RenderThat: Rendering Tip: Chromatic Abberation'Chromatic abberation occurs in real-world photography when a lens fails to render all color channels at the same convergence point. The phenomenon is manifest as "color fringing," where high contrast edges show a subtle red or blue outline. Because chromatic abberation does not naturally occur in CG lighting, 3D artists have developed ways to fake the phenomenon by offsetting the red and blue channel of a render by a pixel or two in Photoshop.Chromatic abberation... View post You're receiving this email because you are subscribed to 3DS Max on Google+. Mute RenderThat to stop receiving notifications from them. Change what notifications you receive from this community.This notification was sent to dhot.ravi@gmail.com; Go to your notification delivery settings to update your address. Manage subscriptions to change what emails you receive from Google+.Google Inc., 1600 Amphitheatre Pkwy, Mountain View, CA 94043 USA



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